Dead Stop - Machinima
Dead Stop is a Machinima where I worked with models, texture, and animations. Mainly in Unreal Engine 4's sequencer and Maya. This was everybody on the team's first project in Unreal Engine 4. With a team of 5; programmers, producers, and artists came together to create this in just 3 months. Above is the completed Machinima. My responsibilities included the car models and textures, character animations, and team management production work.