RYAN WHITTLE
  • Game Projects
    • All of Us
    • The Great Gnome Hat Off
    • NecroQuest
    • Just One Bard
    • Greedy Goblin
    • Color Me Healthy
    • Brisk Banter
    • Dead Stop - Machinima
  • About
  • Resume
  • Contact

Game Projects

All of Us

2D Art / 3D Art / Game Design
6 Person Team
Aug 2021 -  Current

The team at The Games and Therapeutic Apps Lab at the University of Utah, have been working on a NIH funded project that aims to teach users some of the key aspects of the All of Us Research Program. Mainly, the emphases on diversity, transparency,  precision medicine, and data collection.
More I wrote about -All of Us-

Greedy Goblin

3D Art / Animations / Level Design
16 Person Team
Oct 2020 - May 2021

Greedy Goblin was the Capstone project, at the University of Utah EAE undergraduate program, I was a part of. The game was released on Steam and sat #1 at the top of New and Trending free games.
MORE I WROTE ABOUT -Greedy Goblin-

Just One Bard

3D Art / Animations / Level Design
5 Person Team
Jan 2020 -  May 2020

Just One Bard is a MOBA-like PVE Fantasy game that allows players to battle against enemies and explore 3 planets. The planets are a Ruins planet, a Medieval planet, and a Mining planet. Features Voxel art style and up to 4 player online multiplayer.
MORE I WROTE ABOUT -Just One Bard-

Brisk Banter

Gameplay Design / Level Design
3 Person Team
Sep 2019 - Jan 2020

Brisk Banter is a serious game meant to help young people experiencing social anxieties. The game places the player in unfamiliar towns and asks that they speak to all the villagers. The information learned from the villagers will be part of the boss battles at the end of each level. Fight anxiety through simulated exposure therapy.
MORE I WROTE ABOUT -Brisk Banter-

The Great Gnome Hat Off

Rigging/ Animation
13 Person Team
Jan 2022 -  May 2022

The Great Gnome Hat Off is an Alternative Controller Party Game. Players wear real- world hats fitted with lightweight electronics that allow players to control their in-game Gnome by tilting their head. The game was developed by Graduate students at the University of Utah MEAE program over the course of 5 months. We wanted to bring the 'party', in party games, back to the real world by designing a game where players can let loose and enjoy themselves with their friends.
MORE I WROTE ABOUT -The Great Gnome Hat Off-

Color Me Healthy

2D Art / UI Design
3 Person Team
May 2021 - Aug 2021 

Color Me Healthy is an app developed through the Games and Therapeutic Apps Lab at the University of Utah. The game is for pediatric cancer patients to track symptoms, log medication, customize an avatar, create their own room, doodle, and meet challenges meant to support their care. 
MORE I WROTE ABOUT -color me healthy-

NecroQuest

Systems Design / Level Design
2 Person Team
​June 2020 - Sep 2020

NecroQuest was created to be a hyper casual mobile adventure game. We wanted limited controls (Toggle stick, 3 ability buttons, and tap to walk) but still allow the player to explore new areas, use interesting abilities, and command their own team of Cronies. 
MORE I WROTE ABOUT -NecroQuest-

Ryan Whittle

Email: whittleunited@gmail.com

Games
Contact
About
Proudly powered by Weebly
  • Game Projects
    • All of Us
    • The Great Gnome Hat Off
    • NecroQuest
    • Just One Bard
    • Greedy Goblin
    • Color Me Healthy
    • Brisk Banter
    • Dead Stop - Machinima
  • About
  • Resume
  • Contact