2D Art / 3D Art / Game Design 6 Person Team Aug 2021 - Current
The team at The Games and Therapeutic Apps Lab at the University of Utah, have been working on a NIH funded project that aims to teach users some of the key aspects of the All of Us Research Program. Mainly, the emphases on diversity, transparency, precision medicine, and data collection.
3D Art / Animations / Level Design 16 Person Team Oct 2020 - May 2021
Greedy Goblin was the Capstone project, at the University of Utah EAE undergraduate program, I was a part of. The game was released on Steam and sat #1 at the top of New and Trending free games.
3D Art / Animations / Level Design 5 Person Team Jan 2020 - May 2020
Just One Bard is a MOBA-like PVE Fantasy game that allows players to battle against enemies and explore 3 planets. The planets are a Ruins planet, a Medieval planet, and a Mining planet. Features Voxel art style and up to 4 player online multiplayer.
Gameplay Design / Level Design 3 Person Team Sep 2019 - Jan 2020
Brisk Banter is a serious game meant to help young people experiencing social anxieties. The game places the player in unfamiliar towns and asks that they speak to all the villagers. The information learned from the villagers will be part of the boss battles at the end of each level. Fight anxiety through simulated exposure therapy.
Rigging/ Animation 13 Person Team Jan 2022 - May 2022
The Great Gnome Hat Off is an Alternative Controller Party Game. Players wear real- world hats fitted with lightweight electronics that allow players to control their in-game Gnome by tilting their head. The game was developed by Graduate students at the University of Utah MEAE program over the course of 5 months. We wanted to bring the 'party', in party games, back to the real world by designing a game where players can let loose and enjoy themselves with their friends.
2D Art / UI Design 3 Person Team May 2021 - Aug 2021
Color Me Healthy is an app developed through the Games and Therapeutic Apps Lab at the University of Utah. The game is for pediatric cancer patients to track symptoms, log medication, customize an avatar, create their own room, doodle, and meet challenges meant to support their care.
Systems Design / Level Design 2 Person Team June 2020 - Sep 2020
NecroQuest was created to be a hyper casual mobile adventure game. We wanted limited controls (Toggle stick, 3 ability buttons, and tap to walk) but still allow the player to explore new areas, use interesting abilities, and command their own team of Cronies.