RYAN WHITTLE
  • Game Projects
    • All of Us
    • NecroQuest
    • Just One Bard
    • Greedy Goblin
    • Color Me Healthy
    • Brisk Banter
    • Dead Stop - Machinima
  • About
  • Resume
  • Contact

Game Projects

All of Us

2D Art / 3D Art / Game Design
6 Person Team
Aug 2021 -  Current

The team at The Games and Therapeutic Apps Lab at the University of Utah, have been working on a NIH funded project that aims to teach users some of the key aspects of the All of Us Research Program. Mainly, the emphases on diversity, transparency,  precision medicine, and data collection.
Go To -All of Us- page

Greedy Goblin

3D Art / Animations / Level Design
16 Person Team
Oct 2020 - May 2021

Greedy Goblin was the Capstone project, at the University of Utah EAE undergraduate program, I was a part of. The game was released on Steam and sat #1 at the top of New and Trending free games.
Go to -Greedy Goblin- page

Just One Bard

3D Art / Animations / Level Design
5 Person Team
Jan 2020 -  May 2020

Just One Bard is a MOBA-like PVE Fantasy game that allows players to battle against enemies and explore 3 planets. The planets are a Ruins planet, a Medieval planet, and a Mining planet. Features Voxel art style and up to 4 player online multiplayer.
Go to -Just One Bard- page

Color Me Healthy

2D Art / UI Design
3 Person Team
May 2021 - Aug 2021 

Color Me Healthy is an app developed through the Games and Therapeutic Apps Lab at the University of Utah. The game is for pediatric cancer patients to track symptoms, log medication, customize an avatar, create their own room, doodle, and meet challenges meant to support their care. 
Go to -color me healthy- page

NecroQuest

Systems Design / Level Design
2 Person Team
​June 2020 - Sep 2020

NecroQuest was created to be a hyper casual mobile adventure game. We wanted limited controls (Toggle stick, 3 ability buttons, and tap to walk) but still allow the player to explore new areas, use interesting abilities, and command their own team of Cronies. 
Go to -NecroQuest- page

Brisk Banter

Gameplay Design / Level Design
3 Person Team
Sep 2019 - Jan 2020

A serious game meant to help young people experiencing social anxieties. The game places the player in unfamiliar towns and asks that they speak to all the villagers. The information learned from the villagers will be part of the boss battles at the end of each level. Overcome anxiety through learning integrated play.
Go to -Brisk Banter- page

Ryan Whittle

Email: whittleunited@gmail.com

Games
Contact
About
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  • Game Projects
    • All of Us
    • NecroQuest
    • Just One Bard
    • Greedy Goblin
    • Color Me Healthy
    • Brisk Banter
    • Dead Stop - Machinima
  • About
  • Resume
  • Contact